Ships

The space vessels: With one important exception, the Solar Satellite, all are able to travel across galaxies and systems, planets to moons, and debris fields when escorting the Recycle. But only the Spy Probe are able to di that very quickly, all other can travel different speed 5 mn to 15mn planets same system, 15 to 45mn across systems same galaxy, 1h or more changing galaxies.

Speed
You can't build space ships without the Shipyeard, and you have high interest to up most of possible (best is 20, nice is 16, min is 14). Highest level accelerate speed constructions, but after level 14, it is more speed with Nanite acceleration than Shipyeard, can do both all the same.

Required researches for ships
You must unlock ships upgrading some technologies researches.


 * Different type propulsion can be combined on some ships: Combustion, Impulsion, Hyperspace (Hyper), extending them accelerate ships.
 * But also the 3 main researches are still improving all ships:
 * Weapon (Weap.) is upgrading all damage from all weapons type, including those defenses installations, so nice to up this one, also in defense.
 * Shield: Is also for all, ships and defenses, more interested to invest than armor because restart full value each fight round in a confrontation.
 * Armor: Does not able to reset each round when reduced during a fight (hope repaired when back home)
 * Some minimum technologies like Hyperspace (HypSp) are required for able to build advanced ships.
 * The Shipyeard must up a minimum level, but some building level are a very good idea to upgrade
 * Robot is not participating in any for ships building, but it is necessary to up 10 for starting Nanite
 * Nanite is not mandatory for building ships, but it is accelerate a lot more. Without, you'll never build consequent fleet and defenses, it is also accelerating the Building.
 * We put level value proposition in but you do as you want, they are not required like others.

Fighting capabilities
To extend the subtil strategy of Ogame (and Ogamex) they do introduce the Rapidfire concept. So choosing the good ship type, depend the targets or attackers when defending.

Rapidfire Ships
Below in 2 part:


 * 1) The base fight characteristic of the vessels, with a sample of extensions and bonus, from Academy, Officers and Researches (value should vary for you, but should be effective at least 3 times the base value for most)
 * 2) * Armor is the "Structural integrity", and shell base point for fighting, and not related the Ogame structural points, that are x10 this value.
 * 3) * Weapons can combine multiple sorts of technologies.
 * 4) The Rapidfire cross ships table
 * 5) * Above 1 value means the ship on the line is higher impact (x2 or more) on the ship in column, according the Rapidfire value
 * 6) * below 1 value means the ship on the line is weaker against the one in the column.
 * 7) *Mostly we repeat the same value, twice in the 2 form (Rapidfire and 1/Rapidfire), but not always (Avatar exception)
 * 8) *Notice we add a Defense in there, the ODP, speed 0, because having a lot of Rapidfire against all ships. It is not a ship, can't move from the planet, like Solar Satellite

Rapidfire against Defenses
We repeat the presence of the ODP, as it is really a defense, and because it is not the same inverse value than above.

We add also the Solar Satellite (Sat.) in there all the same a fixed "ship" not a defense, because of Rapidfire from ships also apply.

Same as before, table in 2 parts.


 * 1) characteristics
 * 2) Rapidfire


 * Crawler is not more defense, but like Satellite is fixed on the Planet, and not a building, so destroyed from fleet attacks (and try resist)
 * Shields are part Defenses but they are not participating in Rapidfire, like Interceptor or interplanetary missiles.

According this table you see that if you plan to attack a Planet, with defenses, you should consider BB and Demolisher (DM). and Avatar against ODP.

But of course, others are OK if you can provide enough quantities against defenses.